With nine weeks, and the task of designing and building a chair from scratch, I set forth to create something unique, while also trying to push the limits of the allotted time and materials. With one hardwood maple slab at six by two feet wide allowed for the base, all materials had to be laid out carefully, and intentionally in order to be as efficient as possible.
A collaborative project with Textiles Designer Ananya Bevinakatti, the Floop light is an exploration in creating 3D textiles. The triple cloth fabric was woven on a Jacquard Loom with a combination of monofilament, elastic, and cotton. In May of 2016 it was featured at ICFF alongside a selected group of student works.
Footprint 3d is a footwear startup co-founded by myself and two other Industrial Designers; Matt Flail, and Tim Ganter. Together we have created a systematic approach to making mass-customized footwear with the hopes of launching in the near future. Utilizing several different modeling programs we are able to create complex 3d patterns which save weight and provide unique physical characteristics. We have raised 40k to date, and will continue to develop our line of footwear, with hopes of becoming the best fitting footwear brand.
Please visit our website to see our blog, and for more information about the company.
Dec 2015 Autodesk University Presentation
Dec 2016 selected/presented at Fashionvest
Feb 2017 Presented Macy's Philadelphia Fashion Incubator
Dec 2015-present Partnership with Lenovo
short clip of our scanning process in Lenovo Thinkrev promo reel
Footwear exploration 1
Footwear exploration 2
For this test I "sole swapped" a pair of existing shoes in order to get quicker testing of the coated SLS print. The raw TPU powder was absorbent and began to crumble under repeated impact. This Midsole was modeled with a combination of Fusion 360 and Simpleware.
Footwear exploration 3
This exploration was specifically for wear testing. The upper is from an Adidas shoe, which was sole swapped in order to hasten the process of patterning, cutting, sewing, and lasting a whole pair of shoes. This midsole has a new 3d structure, and was made to be lighter than other pairs I had created before.
While studying abroad in Milan, Italy I was paired with two architecture students from Mexico, and given a project where we had to choose a market segment (clothing retailer), find an existing location within the city, and modify said space to accomodate a new business model.
As the only student of the three with any experience in the adobe creative suite, I tackled all of the graphic design and branding. This was highly experimental for me, and was a vast learning experience.
We decided to use a handwritten style for the major theme which would then be paired with Gill Sans for any typed documents. All content also had to be produced by the team, and this showed me a new level of being thorough in my work, and taught me how to plan out time better. I credit this project with turning me into the detail oriented designer I am today.
One of my first projects which was brought to a finished state, This chess set was created with another student. We had to design a board that changed a major aspect of the game while keeping the rules as close to the original as possible. We decided after researching how people play, that we wanted to increase focus throughout the game. We then moved forward with the idea of making the board have negative repercussions for those who lost concentration throughout the game. By adding the "stilts", and a rule where if you accidently knock off your own piece due to either poor placement, or because you bumped it, you then lost that piece.
The second aspect of the game which we wanted to portray was the idea that chess is a war game, and we wanted to show the process of this battle taking place instead of simply removing the pieces from the board. This added a second reason for the stilts, and heavily influenced the aesthetic of the pieces, the board, and how the game was played.
Designed with a group for an ergonomics competition, Zvono was aimed to muffle surrounding distractions visually and audibly. This was tested through multiple iterations of "big ugly" models in order to help define the seating position, table, and varying other elements. The model was then built by me in Solid works, and renderings done in Keyshot.
User testing model round 1
User testing round 2
User testing round 3
This is a random assortment of drawings, which utilize a variation of media including water color, marker, pastel, pen, and pencil. These pieces range in time to completion from 5 minutes to an hour+